Lara Croft: Tomb Raider

Lara Croft: Tomb Raider

From the get-go, it's clear that this film was really made by a studio marketing department, not by people who wanted to make a great movie. Take a high concept (a female Indiana Jones), throw a hot star at it (Angelina Jolie), make sure it's a safe sell (the video game it's based on is a big hit), and advertise the hell out of it. Then hope enough people buy tickets for it on opening weekend before word spreads out that it's awful.

It's a cynical, flavorless process, and it shows in the final product. There is no personality in Tomb Raider. No inspiration. Nothing special at all, in fact. So despite the $100 million spent on computer graphics, big sets, explosions, and Jolie's fat paycheck, everybody - from the director to the stars to the writers (no less than five are credited) to the cinematographer to the composer to the production designer - seems to be involved only for the money. The result is a bland, suspenseless, flat-looking piece of junk. I hope you would naturally stay away from a film with this soul-crushing story credit: "Based on the game series by EIDOS INTERACTIVE, developed by CORE DESIGN". Are we really at a point where companies are now being credited with creative work, instead of individuals?